![]() Crouch, action roll in all directions and sticky cover are all integrated well into the other controls which remain the same. Many more ladders are included throughout the whole game, putting players in that locked third-person view of Isaac not knowing what to expect at the end of ascents or descent, similar in feel to the vents of Dead Space 2. In co-op this is expanded to involve both players. Kinesis plays a bigger role in opening doors along with the expected puzzle-solving portions but at times lacks Isaac’s full participation (requiring a pretty simple holding of the Kinesis button). The lunar colony, flotilla of ships - and space in between - visited introduce a few new elements. What stands out here is that the epic tale on offer, regardles of your feelings for any of the above, calls for it. Newcomers to the series get a glimpse of the past and something of a tutorial. ![]() Fans of those “old” environments get to revisit the experiences they loved from the previous releases, while being eased into the new terrain, environments and subsequent situations. This first aspect works well on a few levels. So where do you go from there though?ĭead Space 3 combines the previously well-tested environments with an all-new large planetside portion. The second game followed it up with all-new, unpredictable scenarios and a much faster pace. The first game was able to do it through well-balanced elements and the sheer fact that it was a fresh concept. It’s a crucial element and gives the overall feel of uncertainty, anxiousness and sometimes frustration. There has always been an element of the unknown in this series. Not to say that previous releases haven’t been as narrative heavy, as they do a stand up job at delivering an engrossing, overall experience, but it’s with this expansion of story, and a focus on touching all areas of this, that other aspects of a game with such a franchise pedigree can be eclipsed. This third in the main line of games - and continuation of the centre story - is certainly very much narrative driven - a standout element of the overall product and one that delivers ten-fold. ![]() Since its introduction with the first game, we’ve seen the Dead Space universe unfold and expand with a mixture of transmedia releases and a clear eye for detail and narrative foundation. ![]()
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